I decided to model a spider, which seemed to be an easy asset to do for the beginning. I found some tutorials in the Internet that would help me with optimizing the parameters of the model.
To create smooth shape I used NURBS and after achieving the wanted results converted into polygon primitives. When the model was done I made joints for the legs. I went with a five joints per leg, even though a spider has only one joint on knees. I struggled a bit while putting the IK handles because the legs were bending in unwanted positions. I was playing around with them until Maya decided to align it properly and the legs started working as they should. After the IKs were ready I spent some time on learning how to set up helpers.
After making a rig for the legs I added the spine. I created a several ones that didn’t work well and came up finally with a decent working one.
I applied undercoat of UV map and added a coat of fur on top of that. I used a squirrel fur with switched off specular.